In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
我国向联合国教科文组织提交的列入人类非物质文化遗产代表作名录的申请项目,从早期重视对濒危非遗项目的抢救保护,逐渐转向对于具有人类创造性、认同性、可持续发展且存活良好的传统文化项目的关注。项目本身的体量也在不断扩展,从“单个技艺”(昆曲、古琴艺术、木拱桥传统营造技艺、雕版印刷技艺等)向内涵丰富的综合性项目(二十四节气、传统制茶技艺及其相关习俗等)转化。这一变化,反映出我国非遗保护工作取得的巨大成就。
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